Black Widow

Black Widow

Natasha Romanova

Role

DUELIST

Attack Type

Hitscan Heroes

Difficulty

4 / 5

Team

Avengers

Description

Natasha Romanova is the world's most elite spy in any era. Her mastery of the sniper rifle eliminates targets from afar, while her shock batons neutralize close-range threats. Black Widow is locked, loaded, and ready to deliver a fatal bite!

Abilities

Edge Dancer

Edge Dancer

Normal

Unleash a spinning kick to <Debuff>Launch Up</> enemies. Landing the hit will allow her to zip to the target with a grappling hook for a second kick.

Key: E
Casting: Melee
Cooldown: 15s
Maximum Distance: 5m
Flying Kick Distance: 12m
Spinning Kick Damage: 35
Flying Kick Stun Duration: 0.2s
Second Flying Kick Damage: 35
Flying Kick Casting Window: 5s
Assassin's Focus

Assassin's Focus

Normal

Switch the Red Room Rifle to sniper mode. Shots fired in this state pierce through targets and deal increased damage.

Key: Q
Rounds: 6
Fire Rate: 0.8s/Round
Energy Cost: 2800
Critical Hit: Yes
Bullet Damage: 160
Maximum Duration: 12s
Critical Hit Multiplier: 1.5x
Fleet Foot

Fleet Foot

Normal

Dash forward and enable a powerful jump.

Red Room Rifle

Red Room Rifle

Weapon

Attack with the Red Room Rifle.

Key: Left Click
Ammo: 20
Damage: 40 damage per round
Casting: Single-cast direct hit
Fire Rate: 0.25sΒ per hit
Critical Hit: Yes
Damage Falloff: Falloff begins at 10m, decreasing to 75% at 40m

Lion's Launch

Normal

Attack with the Red Room Rifle.

Ferocious Throw

Weapon

Switch the Red Room Rifle to sniper mode. Shots fired in this state pierce through targets and deal increased damage.

Fleet Foot

Normal

Dash forward.

Lion Dancer

Normal

Unleash a spinning kick to <Debuff>Launch Up</> enemies and cause them to lose the ball. This ability can only be used when not in possession of the ball.

Widow's Bite Slam

Widow's Bite Slam

Normal

Leap toward a target area and slam the ground with her Widow's Bite gauntlet, dealing damage to enemies within range.

Key: F
Damage: 30
Casting: Targeted
Cooldown: 15s
Damage Range: 5m radius
Electro-plasma Blast

Electro-plasma Blast

Normal

Fire an electro-plasma round forward. Upon hitting the environment or an enemy, it explodes and applies a <Debuff>Slow</> effect.

Key: Right Click
Casting: Charged release, with delayed projectiles.
Cooldown: 10s
Slow Rate: -0.40
Explosion Range: 3.5m to 5m radius spherical spell field
Explosion Damage: 50~70
Projectile Speed: 100 m/s
Maximum Charge Time: 1s
Electric Batons

Electric Batons

Weapon

Strike with the enhanced electric batons.

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