Daredevil

Daredevil

Matt Murdock

Role

DUELIST

Attack Type

Melee Heroes

Difficulty

3 / 5

Team

Marvelknights

Description

A tragic accident transformed Matt Murdock, blinding him, but awakening his incredible Radar Sense. When darkness falls, Daredevil wields his billy clubs in place of a gavel, doling out justice and purging the world of evil!

Abilities

Radar Sense

Radar Sense

Normal

Detect enemy movements within a set radius.

Key: Passive
Maximum Detection Distance: 40m
Sonic Pursuit

Sonic Pursuit

Normal

Locks onto a target, gaining increased <Buff>Speed</>; and <Buff>Damage Reduction</> when attacked. While in range, dash to the target, <Debuff>Blinding</> them and restore <Orange>Fury</>.

Key: F
Dash Damage: 20
Select Range: 40m
Dash Cooldown: 15s
Max Dash Speed: 100m/s
Movement Boost: 2.1m/s. Falloff begins at 10m away from the target, decreasing to 0.9m/s at 40m from the target
Special Effect: If Daredevil defeats the target, refresh the cooldown. Gain 60 Fury after the dash
Dash Damage Range: 1m spherical radius spell field
Dash Select Range: 12m
Self Damage Reduction: 10%
Blind Ascent

Blind Ascent

Normal

Cling to walls and spring off them to reposition.

Key: Space
Wall-Crawling Speed: 10 m/s
Justice Jab

Justice Jab

Normal

Swing Billy Clubs forward. Gain <Orange>Fury</> on hit.

Key: Left Click
Damage: 35
Casting: Melee
Special Effect: Gain 15 Fury on hit
Maximum Distance: 4.5m
Objection!

Objection!

Normal

Whirl billy clubs in a tight guard to block frontal damage and reflect <Orange>projectiles</>, becoming immune to all incoming harm during this stance and gain <Orange>Fury</>.

Key: Right Click
Cooldown: 12s
Duration: 1.2s
Special Effect: Block frontal damage and reflect projectiles, becoming immune to all incoming harm during this stance. Gain 60 Fury when successfully blocking an attack.
Devil's Latch

Devil's Latch

Normal

Fire a grappling line that reels Daredevil and his target toward each other. On completion, gain <Orange>Fury</> and temporarily enables <Orange>Righteous Cross</>.

Key: SHIFT
Cooldown: 12
Special Effect: Enable Righteous Cross within 5 seconds after using this ability. Gain 30 Fury
Maximum Distance: 25m
Projectile Speed: 180m/s
Infernal Fury

Infernal Fury

Passive

Consume <Orange>Fury</> to unleash either <Orange>Devil's Chain</> or <Orange>Devil's Throw</>. <Orange>Devil's Chain</> converts damage dealt into <Buff>Bonus Health</>; <Orange>Devil's Throw</> <Debuff>Slows</> hit targets. Both temporarily enable <Orange>Righteous Cross</>.

Key: Right Click
Damage: 40. Cause 65 damage when the target caught in the high damage range
Slow Rate: 20%
DEVIL'S CHAIN: Ā 
DEVIL'S THROW: Ā 
Special Effect: Devil's Throw slows enemies on hit
Bonus Max Health: 100
Projectile Speed: 150m/s
Projectile Damage: 30
Spell Field Range: Box shaped spell field. Length: 8m; Width: 4m; Height: 4m
Bonus Health Gained: 50
Bonus Health Falloff: Falloff begins at 5s and decreases by 30/s
Max Number of Ricochets: 4. Up to 2 ricochets if there are no targets
Fury Required for Activation: 60
High Damage Spell Field Range: 2m spherical radius spell field at the end
Damage/Bonus Health Conversion: 0.7
Let The Devil Out

Let The Devil Out

Normal

Embrace the Beast within. Enemies with Daredevil in their line of sight take damage and suffer a ramping <Debuff>Blind</> effect. Continually gain <Orange>Fury</> while active.

Key: Q
Damage: 50/s. Cause 85 damage per second when reaching the max damage
Energy Cost: 3400
Blind Effect: Visual range 35m, decreasing to 10m when the Blind effect reaches its maximum
Maximum Distance: 15m
Fury Recovery Speed: 30/s
Spell Field Duration: 8s
Time Required to Reach the Maximum Blind Range and Damage: 3s
Righteous Cross

Righteous Cross

Weapon

Cross Billy Clubs and surge forward. Gain <Orange>Fury</> on hit.

Key: Left Click
Special Effect: Gain 15 Fury on hit
Spell Field Damage: 50
Maximum Dash Distance: 6m
Spell Field Maximum Distance: 6m
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