Doctor Strange

Doctor Strange

Stephen Strange

Role

VANGUARD

Attack Type

Projectile Heroes

Difficulty

2 / 5

Team

Avengers, Midnightsons

Description

As the Sorcerer Supreme, Dr. Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.

Abilities

Eye Of Agamotto

Eye Of Agamotto

Ultimate

Separate nearby enemies' <Orange>Souls</> from their bodies. Damage dealt to these <Orange>Souls</> is transferred to their physical bodies.

Key: Q
Range: 10m spherical radius
Damage: 60
Casting: Single-cast spell field that surrounds the caster
Energy Cost: 3100
Soul Separation Duration: 3s
Daggers Of Denak

Daggers Of Denak

Weapon

Cast Daggers of Denak forward.

Key: Left Click
Ammo: 12 (1 dagger per release)
Damage: 18
Casting: Five-round delayed hit projectiles
Fire Rate: 5.56 rounds per second, with a 0.03-second interval between every two rounds
Critical Hit: No
Damage Falloff: Falloff begins at 10m, decreasing to 80% at 20m
Projectile Speed: 60 m/s

Pentagram Of Farallah

Normal

Open portals between two locations, enabling all units to travel through them.

Key: F
Casting: Multi-segment release
Cooldown: 180s
Duration: 20s
Shield Of The Seraphim

Shield Of The Seraphim

Normal

Create a protective barrier against damage.

Key: Right Click
Casting: Channeled
Recovery Speed: 60/s
Maximum Shield Value: 850
Cooldown After Destroyed: 3s
Delayed Recovery After Release: 1s
Maelstrom Of Madness

Maelstrom Of Madness

Normal

Release <Orange>Dark Magic</> to deal damage to nearby enemies.

Key: E
Range: 8m spherical radius
Damage: Each point of Dark Magic deals 1.3 damage
Casting: Single-cast spell field that surrounds the caster
Cooldown: 6s
Price Of Magic

Price Of Magic

Passive

<Orange>Dark Magic</> accumulates with every hit on an enemy. If <Orange>Dark Magic</> peaks for too long, Doctor Strange will be cursed with <Debuff>Anti-Heal</>.

Key: Passive
Anti-Heal Duration: 2s
Generate Dark Magic: Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic
Anti-Heal Activation Delay at Peak Dark Magic: 3s
Cloak Of Levitation

Cloak Of Levitation

Normal

Ascend and then enter a brief state of sustained flight.

Key: SHIFT
Casting: Instant Cast
Cooldown: 12s
Dash Distance: 8m
Free-Flight Duration: 6s
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