Hawkeye

Hawkeye

Clint Barton

Role

DUELIST

Attack Type

Projectile Heroes

Difficulty

4 / 5

Team

Avengers

Description

Despite his lack of superpowers, Hawkeye's unparalleled skills as a marksman have earned him a spot alongside earth's mightiest heroes. With a cool head and steady hand, Clint Barton never misses a target… so enemies best stay out of his sights!

Abilities

Skyward Leap

Skyward Leap

Normal

Perform a double jump in the direction of movement.

Key: Space
Cooldown: 6s
Archer's Focus

Archer's Focus

Passive

Aim at an enemy to improve focus, enhancing the damage inflicted by <Orange>Piercing Arrow</>.

Key: Passive
Bonus Damage: 0 - 90 (Maximum damage is achieved after 0.9s of aiming)
Critical Hit: Yes
Special Mechanic: Apply bonus damage to the base damage of Piercing Arrow
Triggering Distance: 40m
Piercing Arrow

Piercing Arrow

Weapon

Shoot a powerful arrow.

Key: Left Click
Ammo: Infinite
Damage: 28 - 70 (Maximum damage is achieved after 0.9s of charging)
Casting: Charged projectile with an arced trajectory
Critical Hit: Yes
Projectile Speed: 130 - 195 m/s (Maximum speed is achieved after 0.9s of charging)
Minimum Charge Time: 0.7s
Slow Rate While Charging: -20%
Ronin Slash

Ronin Slash

Normal

Swing the wakizashi to strike frontal enemies, deflecting all incoming <Orange>projectiles</>.

Key: V
Casting: Melee
Special Effect: This ability cannot block explosions or effects created by projectiles on hit
Maximum Distance: 3m
Blast Arrow

Blast Arrow

Weapon

Shoot three explosive arrows.

Key: Left Click
Range: 3m spherical radius
Casting: Arced projectile that generates a spell field upon impact
Charges: 3
Cooldown: 0.5s
Spread Angle: 11.3°
Projectile Speed: 60 m/s
Projectile Damage: 16
Spell Field Damage: 34
Blast Arrows Per Cast: 3
Slow Rate While Charging: -20%
Hypersonic Arrow

Hypersonic Arrow

Normal

Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with <Debuff>Slow</>. This ability can <Debuff>Knock Down</> flying heroes.

Key: E
Casting: Straight-line projectile that is accompanied by a spell field
Cooldown: 12s
Slow Rate: -40%
First Damage: 55
Second Damage: 55
Slow Duration: 1s
Projectile Speed: 150 m/s
First Spell Field Range: Length: 3m, Width: 3m, Height: 2.7m
Second Spell Field Range: Length: 3m, Width: 5m, Height: 1.6m
Crescent Slash

Crescent Slash

Normal

Unsheathe a katana and slash forward, <Debuff>Launching Up</> hit enemies.

Key: SHIFT
Damage: 40
Casting: Melee
Cooldown: 12s
Maximum Distance: 8m
Hunter's Sight

Hunter's Sight

Ultimate

Capture <Orange>Afterimages</> of enemies in his view. Damage dealt to an <Orange>Afterimage</> is transferred to the corresponding enemy.

Key: Q
Duration: 10s
Energy Cost: 3100
Special Mechanic: While Hunter's Sight is active, bow draw speed is increased
Afterimage Duration: 3s
Afterimage Generation Interval: 0.5s
Draw Speed Boost Multiplier : 1.5
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