Iron Fist

Iron Fist

Lin Lie

Role

DUELIST

Attack Type

Melee Heroes

Difficulty

4 / 5

Team

Agentsofatlas, Immortalweapon

Description

Lin Lie is a master of Chinese martial arts who once wielded the shattered Sword of Fu Xi. After fusing its pieces with the mighty Chi of Shou-Lao, he is poised to strike his foes with the grace and force of a soaring dragon as the latest immortal Iron Fist.

Abilities

Wall Runner

Wall Runner

Passive

Run horizontally along the walls.

Key: Space
Wall-Crawling Speed: 9 m/s
Crane Leap

Crane Leap

Normal

Perform up to three consecutive jumps while airborne.

Key: Space
Cooldown: 3 charges, with each charge taking 1s to recharge
Jeet Kune Do

Jeet Kune Do

Weapon

Strike the targeted enemy with Jeet Kune Do, and the last strike will <Debuff>Launch Up</> enemies, reducing the cooldown of <Orange>Dragon's Defense</> with every hit.

Key: Left Click
Damage: The first four strikes each deal 35 damage, while the fifth strike deals 55 damage
Casting: Melee
Attack Interval: The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
Maximum Distance: 3m
Maximum Pull-In Distance: 6m
Dragon's Defense Cooldown Reduction Per Hit: 1.2s
Dragon's Defense

Dragon's Defense

Normal

Assume a defensive stance with a boost of Chi to block incoming attacks and gain <Buff>Damage Reduction</>. Once he exits the defensive stance, he gains <Buff>Bonus Health</> and can strike back with <Orange>Yat Jee Chung Kuen</>.

Key: Right Click
Cooldown: 15s
Block Time: 1.2s
Damage Reduction: 30%
Max Health/Damage Blocked Conversion: 175
Bonus Health/Damage Blocked Conversion: 1.3
Yat Jee Chung Kuen

Yat Jee Chung Kuen

Weapon

Dash forward to pursue the targeted enemy and unleash a flurry of attacks.

Key: Left Click
Range: 3m
Damage: 8 base damage + 3.1% of the enemy's Max Health per strike
Casting: Melee
Duration: 5s
Attack Speed: 7 strikes per second
Maximum Pull-In Distance: 11m
Dashing Speed Without Target: 12 m/s
Dashing Distance Without Target: 3m
Harmony Recovery

Harmony Recovery

Normal

Cross legs and channel Chi, recovering health. Excess healing converts to <Buff>Bonus Health</>.

Key: E
Cooldown: 12s
Duration: 3s
Healing Per Second: 100
Excess Healing/Max Health Conversion: 100
K'un-lun Kick

K'un-lun Kick

Normal

Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health.

Key: SHIFT
Casting: Movement-based damage ability
Cooldown: 10s
Dashing Speed: 40 m/s
Maximum Dash Distance: 12m
First Flying Kick Damage: 40
Second Flying Kick Damage: 35 - 70 (Maximum damage is achieved when the target is at 50% Health)
Living Chi

Living Chi

Ultimate

Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of <Orange>Dragon's Defense</>.

Key: Q
Duration: 12s
Energy Cost: 3400
Damage Boost: 30%
Movement Boost: 20%
K'un-Lun Kick Bonus Range: 100%
Yat Jee Chung Kuen Bonus Range: 100%
Yat Jee Chung Kuen Cooldown Reduction: -80%
Chi Absorption

Chi Absorption

Passive

Assists in taking down enemies allow him to absorb their Chi and gain <Buff>Bonus Health</>.

Key: Passive
Bonus Health: 50

Lion's Launch

Weapon

Launch the ball forward with incredible speed.

Ferocious Throw

Weapon

Hurl the ball with fierce intensity. Charging longer enhances both speed and distance.

Crane Leap

Normal

Perform up to three consecutive jumps while airborne.

Key: Space
Cooldown: 3 charges, with each charge taking 1s to recharge

Lion Kick

Normal

Sprint forward and hit the enemy or use a flying kick to launch surrounding enemies up upon reaching maximum distance, causing the enemy to lose the ball. This ability can only be used when not in possession of the ball.

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