The Hood

The Hood

Parker Robbins

Role

VANGUARD

Attack Type

Hitscan Heroes

Difficulty

2 / 5

Team

Villains

Description

As the Hood, Parker Robbins is treading the dangerous path toward the throne of the criminal underworld. Cloaked in a cursed mantle, he devours the firepower of his foes, feeding his own dark might. When he transforms into his full demonic state, a torrent of dark magic sweeps over all who stand in his way!

Abilities

Ruinous Pact

Ruinous Pact

Passive

Accumulate <Orange>Demonic Energy</> by dealing damage via <Orange>Accursed Pistols</>, blocking attacks with <Orange>Mantle of Oblivion</>, or by using <Orange>Void Walk</>. Reaching full energy automatically triggers the <Orange>Half-Demon State</>.

Key: Passive
Max Energy: 100
Energy Gain from Void Walk: 20
Energy Gain Per Accursed Pistols Hit: 2
Mantle of Oblivion Block Damage/Energy Conversion: 3.75%
Accursed Pistols

Accursed Pistols

Weapon

Shoot forward dual-wielded pistols. Gain increased <Buff>Attack Speed</> when <Orange>Demonic Energy</> exceeds 50%.

Key: Left Click
Ammo: 40
Damage Falloff: Falloff begins at 8m, decreasing to 55% at 20m
Shooting Damage: 26 per round
Shooting Interval: 0.2s
Shooting Damage after Demonic Energy exceeds 50%: 21 per round
Shooting Interval after Demonic Energy exceeds 50%: 0.15s
Leaded Transformation

Leaded Transformation

Weapon

Enter <Orange>Half-Demon State</>, transforming your arms into demonic rifles to unleash a rain of lead. These rifles have increased <Buff>Attack Speed</> and <Buff>Infinite Ammo</>. Every bullet that strikes an enemy triggers <Buff>Lifesteal</>.

Key: Left Click
Damage Falloff: Falloff begins at 8m, decreasing to 80% at 20m
Lifesteal Ratio: 10%
Shooting Damage: 4 per round
Shooting Interval: 0.05s
Bullet Spread Radius: Spread radius reaches 0.5m after 10 consecutive shots (calculated at 10m distance)
Leaded Transformation Damage/Bonus Health Conversion: 40%, Max100
Mantle Of Oblivion

Mantle Of Oblivion

Normal

Spread your cloak to form a spherical barrier, blocking incoming enemy attacks. When <Orange>Demonic Energy</> exceeds 50%, the radius of the sphere expands further.

Key: Right Click
Cooldown: 10
Max Duration: 1s
Sphere Radius: 2m
Sphere Radius after Demonic Energy exceeds 50%: 3m
Abyssal Veil

Abyssal Veil

Normal

Throw a dark magic sphere that generates a Veil upon landing. <Orange>Accursed Pistols</> shots passing through it generate more <Orange>Demonic Energy</> and bullets from <Orange>Leaded Transformation</> gain increased <Buff>Lifesteal</>. Enemy projectiles passing through suffer reduced damage and healing output. Enemies who pass through the Veil take damage and are <Debuff>Blinded</>.

Key: E
Damage: 60.00
Cooldown: 10s
Veil Size: Width: 8m, Height: 3.5m.
Blind Duration: 1s
Summon Duration: 6s
Damage Reduction: 35%
Healing Reduction: 20%
Leaded Transformation Lifesteal Ratio: 10%
Energy Gain Increased Per Accursed Pistols Hit: 0.75
Void Walk

Void Walk

Normal

Enter the <Buff>Void</> for free-flight. Upon reappearing, gain a decaying <Buff>Movement Boost</> and damage surrounding enemies.

Key: Shift
Damage: 40
Cooldown: 15s
Max Duration: 1.2s
Movement Boost: 40% during the Ability, decaying to 0% over 2s after it ends
Spell Field Range: 4.5m spherical radius
Demon Of The End

Demon Of The End

Ultimate

Enter <Orange>Full Demon State</>. Fire up to 6 high-powered shots that pierce through enemies and barriers, while granting <Buff>Bonus Health</> to yourself and nearby allies; the final bullet is the most powerful. Hitting enemies grants <Buff>Bonus Health</> to yourself and nearby allies.

Key: Q
Energy Cost: 3400
Max Duration: 12
Max Bonus Health: 200
Bonus Health Range: 8m radius
Demon State Health: 1000
Final Round Damage: 140 + 15% of Target's Max Health
First 5 Rounds Damage: 90 + 10% of Target's Max Health
Bonus Health Per Firing: 50
Damage/Bonus Health Conversion: 60%
Buy Me A Coffee